I see the following advantages in the proposed solution:
The drawback of the approach is that it is elaborate: many parts have to come together to make it work. We have to create containers that group all related UI state for a particular collection of objects. Then, we must correctly map the data between the facets in each container, and install the callback functions that implement the operations. These steps involve specific details that the developer must know about (for example, each callback function can access the callback object and inspect the operation arguments). I have tried to keep the examples simple, but in practice I take an even more indirect approach in which containers are stored inside state-objects that are instantiated in so-called state-provider components. All of this can feel overwhelming.
Still, I do believe that the approach is worth the effort, most of all because the alternatives usually become overwhelming too. For example, storing state in UI components and then making these components work together correctly can be very tricky. I prefer an overwhelming approach that has structure and clear benefits over a more ad-hoc overwhelming approach.
I've introduced an approach for storing UI state in containers and facets. These facets can be connected via data-mapping and via callback-functions that implement interactions between the behaviours. The approach is still experimental, but it has worked well for me in practice.